Intelligente Agentes Introduction @ CIn - UFPE 2020.1
Requirements:
Activities
01 - Seek Food
- Objectives:
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.
02 - Seek Food - BFS
- Objectives:
- When the environment is created some cells are defined as walls.
- A BFS is used to plan the path to the food.
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.
03 - Seek Food - DFS
- Objectives:
- When the environment is created some cells are defined as walls.
- A DFS is used to plan the path to the food.
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.
- Objectives:
- When the environment is created some cells are defined as walls.
- A Uniform Cost is used to plan the path to the food.
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.
05 - Seek Food - Greedy
- Objectives:
- When the environment is created some cells are defined as walls.
- A Greedy is used to plan the path to the food.
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.
06 - Seek Food - A star
- Objectives:
- When the environment is created some cells are defined as walls.
- A A star is used to plan the path to the food.
- A food appear and the vehicle needs to “eat” it.
- When food is aten, the environment creates a new food in a random position.